Humain

Humain is global. Our talented people live all over the world. Our clients are based all over the world.

If you believe you would be a natural fit, please look at the roles we want to fill right now and send your applications to maeve@humain.co.uk

3D Modelling Supervisor

The Modelling Supervisor is responsible for the direction and management of the modelling team. They are responsible for any modelling requirements across all Humain’s productions and research and development. They are responsible for creating photorealistic, high quality 3D organic models to be used in production with minimal direction and in an efficient manner.

Roles & Responsibilities

  • Create complex, film-quality, 3D organic models to a project’s specifications;
  • Follow design reference accurately and work in a wide range of styles;
  • Work within studio best practices, follow guidelines, and keep scenes clean and organised.
  • Applies notes to models with minimal guidance.
  • Identifies solutions and approaches to solve difficult tasks.
  • Manage time and resources to meet weekly targets.
  • Determine the broad technical and creative approach in conjunction with the R&D team.
  • Participates in bidding for new projects.
  • Promotes collaboration.
  • Produces the highest quality work possible within a given amount of time.
  • Works with the R&D team as required to maintain continuity and ensure information is communicated up and down the pipeline.
  • Mentor and help train junior modellers.
  • Utilise multitasking ability to work on multiple projects simultaneously.

Qualifications Required

  • 5+ years of experience in creating photo realistic organic models for film/broadcast/video games;
  • Experience working from 2D reference as well as scanning and motion capture data;
  • Experience in UV mapping;
  • Expert level in Maya, as well as experience in other software packages;
  • Strong sense of scale, form, weight and volume;
  • Thorough understanding of traditional art skills (Form, anatomy, topology, colour theory)
  • Thorough understanding of the Facial Action Coding System and its use in animation.
  • Thorough understanding of geometry topology to ensure smooth deformations during animation.
  • Excellent attention to detail when finalising and quality controlling assets;
  • Excellent communication and organisational skills;
  • Strong attention to detail and follow through.

To apply, get in touch with maeve@humain.co.uk

R+D Creature Technical Director

The R+D Creature Technical Director works within Humain’s Research & Development team to deliver our next generation rigging toolset. In collaboration with artists, technical directors, and supervisors the R&D Creature Technical Director must be able to provide solutions to current workflows whilst ensuring they can be generalised for all future productions where possible.

Roles & Responsibilities

  • Design, implement, and support a mixture of proprietary, open-source, and third-party software for Rigging, Animation, and Technical Animation workflows.
  • Collaborate with artists, technical directors, and supervisors to determine the Rigging, Animation, and Technical Animation needs for our current and future productions.
  • Identify and optimize bottlenecks in Rigging and Animation algorithms and workflows.
  • Design, implement, and support workflows for our customers that interface with Rigging and Animation.
  • Design and implement solutions targeting current production workflows, while ensuring they can be generalized for all productions when possible.
  • Document, test, and debug tools to ensure they meet production requirements.
  • Write clear documentation for tools, scripts, and plugins.
  • Provide secondary technical support, training, and tutorials to artists and production staff.
  • Stay up-to-date with industry trends for Rigging and Animation workflows.

Qualifications Required

  • A university degree in Computer Science, Math, Physics, or equivalent experience in the field.
  • Solid understanding of Rigging and Animation algorithms.
  • Experience writing software in C++ and Python.
  • Experience developing for Maya in both C++ and Python.
  • Excellent written and verbal communications skills.
  • Excellent troubleshooting and debugging skills.
  • Proactive with proven ability to work both independently and in a team.
  • Masters or PhD in Computer Science or a related field a plus.
  • Professional character rigging experience a plus.
  • Working knowledge of Maya a plus.
  • Qualified applicants should have 3-5 years of experience developing software in a film production or a AAA video game environment.

To apply, get in touch with maeve@humain.co.uk

Pipeline Engineer / DevOps

A successful candidate will have good general development skills, excellent trouble-shooting and communication skills and a strong attention to detail.

Requirements

  • Good knowledge of python essential.
  • Familiarity with cloud based data processing.
  • Previous visual effects / game development experience a plus.
  • System administration experience a plus

Primary Responsibilities

  • Production pipeline configuration and support
  • Ingestion (importing client materials, such as 3d models and all associated data files)
  • File naming and organisation
  • Testing, ensuring quality control of all configuration and images produced
  • Troubleshooting operational issues, liaising with Software and Render support
  • Production tools development; project support scripting
  • Identifying changing requirements, recommending solutions
  • Technical documentation

To apply, get in touch with maeve@humain.co.uk

Unreal Engine Developer

A successful candidate will have good general development skills, excellent trouble-shooting and communication skills and a strong attention to detail.

Requirements

  • Strong C++ knowledge
  • Excellent math skills, especially matrix math and techniques for solving systems of linear equations
  • Experience with animation state machines, low-level animation systems, and/or physics-based IK systems

Primary Responsibilities

  • Implement real-time body and facial rigs inside unreal engine
  • Develop C++ plugins for UE4 to integrate existing company IP
  • Develop demo and test applications showcasing our technology

To apply, get in touch with maeve@humain.co.uk