Humain

Humain is global. Our talented people live all over the world. Our clients are based all over the world.

If you believe you would be a natural fit, please look at the roles we want to fill right now and send your applications to maeve@humain.co.uk

Character Technical Director (Rigger)

The Character Technical Director is responsible for creating high-quality photorealistic and non-photo-realistic character rigs. They work closely with our animators, modellers and programmers across all of Humain’s productions and research and development. The Character Technical Director must be able to provide solutions to current workflows whilst ensuring they can be generalised for all future productions where possible.

Roles & Responsibilities

  • Create high-quality animation rigs for a large variety of believable characters and creatures in Maya, to utilize key frame as well as motion capture data.
  • Collaborate with artists, technical directors, and supervisors to determine the rigging, animation, and technical animation needs for our current and future productions.
  • Collaborate with the Humain team to rig characters to achieve believable deformation and motion.
  • Help design intuitive UI’s for animators and mocap solvers.
  • Design and implement solutions targeting current production workflows, while ensuring they can be generalized for all productions when possible.
  • Advanced skills in skinning and deformation.
  • Design and build base skeleton systems for all character body and facial setups.
  • Stay up-to-date with industry trends for Rigging and Animation workflows.

Qualifications Required

  • Maya rigging (full body/facial)
  • A passion for creating believable CG characters and the requisite attention to detail
  • Experience with full scripted modular rigging systems
  • Analytical and artistic skills, creativity and visual problem solving
  • Teamwork, communication and time management skills
  • A great knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles
  • A great understanding of constraints and deformers, how they work and their limitations
  • Qualified applicants should have 5 years of experience in rigging for film production or a AAA video game environment

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To apply, get in touch with maeve@humain.co.uk

Pipeline Engineer / DevOps

A successful candidate will have good general development skills, excellent trouble-shooting and communication skills and a strong attention to detail.

Requirements

  • Good knowledge of python essential.
  • Familiarity with cloud based data processing.
  • Previous visual effects / game development experience a plus.
  • System administration experience a plus

Primary Responsibilities

  • Production pipeline configuration and support
  • Ingestion (importing client materials, such as 3d models and all associated data files)
  • File naming and organisation
  • Testing, ensuring quality control of all configuration and images produced
  • Troubleshooting operational issues, liaising with Software and Render support
  • Production tools development; project support scripting
  • Identifying changing requirements, recommending solutions
  • Technical documentation

To apply, get in touch with maeve@humain.co.uk

Unreal Engine Developer

A successful candidate will have good general development skills, excellent trouble-shooting and communication skills and a strong attention to detail.

Requirements

  • Strong C++ knowledge
  • Excellent math skills, especially matrix math and techniques for solving systems of linear equations
  • Experience with animation state machines, low-level animation systems, and/or physics-based IK systems

Primary Responsibilities

  • Implement real-time body and facial rigs inside unreal engine
  • Develop C++ plugins for UE4 to integrate existing company IP
  • Develop demo and test applications showcasing our technology

To apply, get in touch with maeve@humain.co.uk