Humain is global. Our talented people live all over the world. Our clients are based all over the world.
If you believe you would be a natural fit, please look at the roles we want to fill right now and send your applications to maeve@humain-studios.com
Character Technical Director (Rigger)
Humain work with high profile video game developers on cutting edge AAA digital humans for real-time and cinematic. To help us grow and adapt to this ever-challenging world, we are looking for a dynamic and versatile 3D Animator.
Founded in 2016, Humain’s credits include Halo, Call of Duty, Diablo, Saints Row, and many others.
Job Description
The Character Technical Director is responsible for creating high-quality photorealistic and non-photorealistic character rigs. They work closely with our animators, modellers, and programmers across all of Humain’s productions as well as research and development. The Character Technical Director must be able to provide solutions to current workflows whilst ensuring they can be generalised for all future productions where possible.
Roles and responsibilities
- Create high-quality animation rigs for a large variety of believable characters and creatures, to be driven by key frame animation, motion capture data, and artificial intelligence.
- Collaborate with artists, technical directors, and supervisors to determine the rigging, animation, and technical animation needs for our current and future productions.
- Collaborate with the Humain team to rig characters to achieve believable deformations and motion.
- Help design intuitive UI’s for animators and mocap solvers.
- Design and implement solutions targeting current production workflows, while ensuring they can be generalized for all productions when possible.
- Advanced skills in skinning and deformation.
- Design and build base skeleton systems and control systems for all character body and facial setups.
- Stay up-to-date with industry trends for Rigging and Animation workflows.
- Optimise rigs for real-time environments for maximum quality.
Qualifications should include
- Maya rigging (full body/facial)
- A passion for creating believable CG characters and the requisite attention to detail
- Experience with full scripted modular rigging systems
- Python scripting expertise
- Analytical and artistic skills, creativity and visual problem solving
- Teamwork, communication and time management skills
- A great knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles
- A great understanding of constraints and deformers, how they work and their limitations
- Qualified applicants should have 2+ years of experience in rigging for AAA video game environment in either real-time or cinematics. Film, animation, and television experience would be considered
Location Belfast, Northern Ireland. Remote +/- 2 hours from GMT considered.
Position Full-Time
To apply, get in touch with maeve@humain-studios.com
3D Animator
Humain work with high profile video game developers on cutting edge AAA digital humans for real-time and cinematic. To help us grow and adapt to this ever-challenging world, we are looking for a dynamic and versatile 3D Animator.
Founded in 2016, Humain’s credits include Halo, Call of Duty, Diablo, Saints Row, and many others.
Job Description
A 3D Animator is responsible for any animation requirements across all of Humain’s AAA productions and research and development. They are responsible for creating photorealistic, high quality 3D organic animation to be used in video game production. They must be able to follow direction well and complete work in an efficient manner.
Roles and responsibilities
Apply animation principles to create high-quality animations to meet technical constraints and making changes based on artistic direction.
Create complex, film-quality, 3D organic animation to a project’s specifications.
Work collaboratively with other animators to ensure consistency and accuracy of animated designs.
Able to take direction and respond to changes in feedback.
Work within studio best practices, follow guidelines, and keep scenes clean and organized.
Manage time and resources to meet weekly targets.
Utilise multitasking ability to work on multiple projects simultaneously.
Qualifications include
- Technical and artistic innovation will be mandatory to reach the level of quality requested. Is this the challenge you are looking for? Then join us!
- Working knowledge of Maya.
- Understanding of acting techniques, cinematography, and interactive storytelling
- Understanding of movement of limbs, the effect of weight, and the behavior of skin and flesh
- Knowledge of anatomy, how humans and animals move
- Ability to work under pressure and deliver to tight deadlines
- Strong attention to detail.
- Strong communication and organizational skills.
Essential
- At least two years’ experience in the animation industry.
- A degree in Animation or a closely related subject
- A reel or body of work demonstrating animation skills.
Location Belfast, Northern Ireland.
Position Full-Time
To apply, get in touch with maeve@humain-studios.com
Pipeline Technical Director
Humain develop digital humans for world-leading AAA video game developers on titles such as Call of Duty and Halo.
As a Pipeline Technical Director, you will be responsible for ensuring the smooth running of the tools, software, and workflows used to deliver characters for AAA video games. You need to be highly technical and demonstrate an aptitude for creative problem solving.
You will work closely with artists, enabling their work to be delivered as efficiently as possible, while also considering the impact of changes on the wider facility. You need to be able to respond to both upstream and downstream changes and requests against a backdrop of multiple projects running simultaneously at our studio. You will develop new tools and scripts, predominantly in Python to ensure that everyone in our studio can perform to their full potential.
You will be regularly required to:
– Provide technical advice and support for artists.
– Collaborate with R&D developers and artists to develop specific new Python tools and workflows.
– Contribute to the development and constant improvement of Humain’s pipeline.
– Ensure requests for new tools are connected to the company strategy.
As well as being able to demonstrate technical skill and initiative, you will need to be an excellent communicator – your ability to communicate between technical developers and non-technical artists accurately and succinctly will help you thrive in this role.
Our Pipeline TDs not only produce excellent work, they are also inspirational mentors and coaches to the more junior members of the Pipeline team. This ranges from formal guidance – generating tutorials and teaching materials – to informal mentoring on a day-to-day basis, and you will be supported in this role by our Pipeline Supervisor.
Above all, you will be at the centre of some of the most exciting AAA video game projects in development working with some of the most talented individuals in the industry. You will be in a fantastic position to develop your leadership skills and enhance your skills as a tool developer in a collaborative, project-facing environment.
Must Have
– Previous experience in AAA video games or related industry
– Excellent Python, Maya and Linux skills
– Solid understanding of the video game development pipeline
– Experience in developing tools for DCC packages such as Maya, Blender, Unreal or Unity.
Nice to Have
– A degree in Computer Science, Computer Graphics or other related field.
– Experience with source control systems and team development.
Location Belfast, Northern Ireland (potential to work remotely)
Position Full-Time
To apply, get in touch with maeve@humain-studios.com
Unreal Engine Developer
As an Unreal Developer you will be responsible for developing all our high-quality photorealistic and non-photorealistic character rigs within the Unreal Engine. You will work closely with our riggers, animators, modellers, and programmers across all of Humain’s productions and research and development. You must be able to provide solutions to current workflows whilst ensuring they can be generalised for all future productions where possible. This is a challenging opportunity for someone who wants to make an impact across multiple AAA studios. Why restrict yourself to one game when you can work on them all! 🙂
Essential Functions/Responsibilities
- To work closely with Humain’s production and R&D teams to develop real-time digital humans.
- Application of experience and knowledge to optimize game engine deployment for digital humans in terms of memory, frame rate and performance.
- Develop and maintain optimized modules for tools surrounding digital human production that utilize game engines along with UI and I/O modules.
- Design and develop core tools into the pipeline.
- Work with the Humain team to understand technical requirements.
- Active participation in technical and artistic discussions and problem solving.
- Work closely with TD’s and other development team members to further develop pipeline and workflows.
Essential Criteria
- Strong knowledge of object-oriented design, design patterns, 3D Math, linear algebra vector math and associated data structures.
- Expert knowledge of Unreal Engine and/or Unity including GUI, and materials/shaders.
- Strong knowledge in 3D graphics development (Particle Systems, Shaders) and performance optimization within game development.
- Strong knowledge of matrix algebra, trigonometry, and computational geometry essential.
- Detailed knowledge of C++ and/or C# essential.
- Ability to implement existing script and/or visual scripting modules into optimized and economic code within Unreal and/or Unity.
- A good sense of creating and maintaining code bases that are accessible and modular.
- Willing to help lead the development path for creative development solutions for overall development pipeline and for individual projects.
- Strong knowledge of version control system such as perforce.
- Qualified applicants should have 2+ years of 3D engine developing optimised modules in C++ and/or C# within the games industry and at least one AAA game shipped on PC or Console within Unreal or Unity.
- Candidate should be resident or willing to relocate to a UK+2/-2 time zone (We can sponsor EU and non-EU visas).
Desirable Criteria
- Understanding of Maya and Python tool development
- Experience with shader development in Unity and/or Unreal
- Candidate should be resident or willing to relocate to a UK+1/-1 time zone (We can sponsor EU and non-EU visas).
To apply, get in touch with maeve@humain-studios.com